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Keep talking and nobody explodes manual v2
Keep talking and nobody explodes manual v2





The players not inspecting the bomb have access to a physical manual containing information on how to solve each module. One player inspects the bomb on a monitor or while wearing VR goggles and uses a controller to interact with the bomb's modules. Keep Talking and Nobody Explodes is a game in which two or more players simulate a bomb disposal team.

keep talking and nobody explodes manual v2

Also properly coding the game to make it replayable.Īll of the ways of reducing the amount of I/O pins used, how to abstract code so you gain the ability to gather data from different places without the need of refactoring.Overview A page from the bomb disposal manual. We came up with some clever tricks to reduce the number of pins we needed to use as well as implemented a 2nd Arduino nano and simply interfaced the 2 because we eventually ran out of input pinsĪccomplishments that we're proud of Being able to control 4 switches, 5 buttons, a rotary encoder, 4 RGB LEDs, 6 monochrome LEDs, an LCD screen, a buzzer, and 5 wire inputs of off 2 Arduino Nanos. How we built it We decided to divide the work among disciplinary boundaries, Cole worked on the code to run everything, while Clayton mainly worked on wiring the I/O and designed a casing for the gameĬhallenges we ran into We wanted to use an Arduino nano to fit some size constraints but the number of pins on the chip was too small for all of the stuff needed to run the game.

keep talking and nobody explodes manual v2

A generated manual was created and given to a teammate to talk you through "Defusing the bomb"

keep talking and nobody explodes manual v2

The puzzles test some basic computer knowledge as well as some awareness and listening skills. What it does It is a puzzle game with a large amount of replayability, you have 5 minutes to solve 4 modules or 2.5 minutes if you want to try the hard mode.

keep talking and nobody explodes manual v2

Inspiration We were stumped for a project idea and we were brainstorming when Cole came up with a breadboard with randomized puzzles, kind of like the video game "Keep Talking and Nobody Explodes"







Keep talking and nobody explodes manual v2